Monday, December 8, 2014

Camouflage

Camouflage

One factor when calculating spotting range is the camouflage factor of the vehicle to be spotted. The higher the target's camouflage factor, the shorter the spotting range.

Calculating the Camouflage Factor

The camouflage factor is calculated as follows:
camoFactor = baseCamo * (0.00375 * camoSkill + 0.5) * camoAtShot + camoPattern + camoNet + environmentCamo
The camoFactor cannot exceed a value of 1, so if the equation results in a higher value camoFactor is set to 1.
Let's look at the different elements of that equation in detail:
baseCamo
Every vehicle in game comes with a base camouflage value assigned to it by the developers as part of game balancing. The value is defined separately for moving and for standing still. The baseCamo value is generally lower while moving the hull than while standing still, but for some tanks including most light tanks the values are equal for both states, which is a big advantage for dedicated scout tanks.

The baseCamo values are not shown in game but can be calculated based on the spotting range formula and the formula for the camouflage factor explained here. Allow for a certain margin of error because of differences in the distance display in game and the distance between visibility checkpoints and view range ports plus the fact that in game distance is only shown in 1 meter steps.
camoSkill
This is your crew's effective skill level for the Camouflage skill.
camoAtShot
This is another value defined by the developers for tank/turret/gun combination individually as part of game balancing. The same gun can have a different value on different tanks (or theoretically even on different turrets on the same tank, although no example is known of that). Gun caliber or existence of a muzzle brake on the gun have no influence on this value.

The value is not displayed in game, but can be determined through testing in the same way as the baseCamo value (see above). The value is on average around 25%.
camoPattern
This is the camouflage bonus provided by a camouflage pattern permanently bought for gold or temporarily rented for credits via the "Exterior" window. If a camouflage pattern of the same type as the map you are playing on (summer, winter, desert) is applied. The amount added depends on vehicle type, biggest is for tank destroyers. Since map selection in most game modes is random, for most of your tanks you'll have to buy a camouflage pattern for all three map types if you want to ensure you always get the bonus.
camoNet
This is the camouflage bonus provided by Camouflage Net equipment, if installed and active (you must have been standing without moving your hull for at least 3 seconds). It provides a bonus based on vehicle type, biggest is for tank destroyers.
environmentCamo

Environment Camouflage Schema
You can use the different objects on the map to provide additional cover. Solid objects like terrain elevations, rocks, houses, or other static objects on the map cannot be seen through and thus always provide 100% camouflage, i.e. you will not be spotted. But also half-transparent objects like bushes or trees (up or felled) provide a camouflage bonus up to 64%, depending on the density of the object.

As soon as you fire your gun, the camouflage bonus provided by transparent objects in a 15m radius around your tank is reduced to 30% of the original value. Objects furter away are unaffected.

Environment camouflage bonuses stack, but special rules apply when firing your gun:
  • In the illustration to the right, each bush provides the same environment camouflage bonus X. Since these bonuses stack, tank 1 has an environmentCamo value of 3 * X.
  • However, as soon as tank 1 fires its gun, the environment bonuses within the 15m radius no longer stack. Instead, only the bonus from the bush with the highest camouflage bonus is taken into account. In addition, the bonus from that bush is reduced to 30% of its original value, so 0.3 * X. Bonuses from environment outside of the 15m radius stack as usual. Thus, while firing tank 1 has an environment camouflage bonus of 0.3 * X + X = 1.3 * X.

No camouflage bonus is provided by:

  • Player tanks (dead or alive)
  • Grass
  • Downloadable camouflage skins as opposed to the camouflage patterns you buy for gold or rent for credits
  • Anything else

Note that your tank does not need to be fully hidden to take advantage of an environment camouflage bonus, the environment only needs to cover all of your visibility checkpoints in the direction of the spotting tank's view range ports for the bonus to apply.


Examples

Let's look at an example to see how it all comes together.
Say our spotting target has a baseCamo coefficient of 25% or 0.25 while standing still and 15% or 0.15 while moving the hull. The camoAtShot factor is 25% or 0.25 as well. The entire crew of 5 has 100% Camouflage skill level and the Commander has 100% primary skill level. Improved Ventilation equipment is installed.
Should this calculation be confusing to you, remember that you need to factor in both the bonus from Improved Ventilation equipment as well as the Commander bonus. It would, however, be understandable if the calculation above still seems confusing, because there's no way to tell what those figures relate to unless you spend some minutes figuring out the equation. To make things easier for you, here's the above numbers explained:

(CommanderSkill + VentBonus + (CrewSkill + VentBonus + (CommanderSkill + VentBonus) * 0.1) * NumberOfNonCommanderCrewMembers) / TotalNumberOfCrewMembersIncludingCommander = X
Now we can calculate the camouflage factor using the value for the effective camouflage factor:

0.25 * (0.00375 * 113.4 + 0.5) + 0.64 = 0.8713125 (87.13%)
As soon as our tank starts moving out of the bush, the camouflage factor is as follows:

0.15 * (0.00375 * 113.4 + 0.5) = 0.1387875 (13.88%)
Now to get a complete spotting example, let's add an example spotter with an effective view range of 400m. Spotting range is calculated as follows:
First example: 400 - (400 - 50) * 0.8713125 = 95.04m spotting range.
Second example: 400 - (400 - 50) * 0.1387875 = 351.42m spotting range.

Tips

  • A camoFactor of 1 means your tank is invisible up to 50m to any possible spotter.
  • Bushes or standing trees within the 15m diameter become transparent to your view. This helps you determine your distance from them.
  • To maximize your use of camouflage bonus provided by your environment, do not sit inside of bushes while you fire, instead sit more than 15m behind one or even several bushes. This is particularly important for scouts. Firing reveals your position. If you absolutely need to take a shot, e.g. to track your target for your team's artillery, pull back just before you take the shot - your target will stay visible to you even with the bush intransparent for the normal spotting duration. However, don't forget that enemies can see your tracers, so you may see shells homing in on your position despite being invisible to the enemy.
  • Since dedicated scout tanks have the same high base camouflage values while standing still as they do while moving, they are best for reaching forward spotting positions unseen.
  • Baiting the enemy to shoot you can be an effective tactic to light them up because of the camouflage reduction while shooting.
  • As long as you are outside of 445m maximum spotting range you do not need to worry about camouflage, you will be invisible to the enemy team regardless of what you do. The difficulty is knowing whether you are outside of their maximum spotting range - keep paying attention to the minimap as enemy tanks get spotted and memorize their locations/count.

Monday, August 18, 2014

Sidescraping

Ever wonder why you keep penetrating your enemy but not doing enemy damage? This could be one of the reason.

Sidescraping is used by more experienced players to try minimise the damage that they trade with their enemy. Refer to the diagram for more explanation. (Please click on diagram for bigger picture)

Why sidescrape?
- Higher chance to get tracked but receive no damage.
- Tank side is at a very high deflecting angle and will bounce most shots.
- Front hull and belly not exposed

So, looking at the diagram, imagine the enemy shoot and the shot gets deflected with no damage. Then you reverse out and take a shot while he reloads and u have better chance to damage him as he has more weakspots exposed.

Give sidescraping a try the next time and feel the difference.

Below is a good example of side scraping.Watch and hopefully learn :D



Monday, March 18, 2013

Installing Tactical Tablet for World of Tanks


  1. Download from http://distrib.radem.ru/stable/tp_0.3.3322.6.zip 
  2. Unzip the file.
  3. Go to the folder where you have unzipped the file and locate Cursor.swf and copy the file into C:\Games\World_of_Tanks_SEA\res_mods\0.8.4\gui\flash (subject to change depending on the current patch. At time of posting it is 0.8.4. If you are reading this when 0.8.5 is out then the folder should be C:\Games\World_of_Tanks_SEA\res_mods\0.8.5\gui\flash)
  4. Restart your WoT client.
  5. You should be able to see a new red star icon on top left of your garage screen. Click on the icon to open your Tactical Tablet.
  6. Copy (Ctrl + C) the map codes given to you.
  7. Paste (Ctrl + V) the map codes at the bottom left bar and click Accept.
  8. Sometimes it will not load so you will need to click on Clear first and repeat step 7.

Unique ID for Teamspeak

Every time you enter the Teamspeak server, a unique ID is generated for you. However, the Unique ID is only kept locally on your PC. If you are using another PC to enter the server, a new Unique ID will be generated for you. If you are using a different PC every time you login to teamspeak (ie. login from cybercafe), it will be troublesome because you will need to wait and ask for an Admin to restore your Full Member access.
To avoid this, please keep your Unique ID into an email or any internet storage available (Dropbox, website etc.

1) In your Teamspeak client, click on Settings > Identities.

2) Click Export and save the file using whichever name you want (eg. wotm.ini)


3) Open the file and Copy/Paste all every details in the file and put it into your email and send it to yourself.

4) When you want to access back into the Teamspeak server from another PC, join as usual.

5) Create a new file using Notepad and Copy/Paste the information from the email that you sent to yourself onto the file and Save as any filename you want (eg. wotm.ini)

6) From the Teamspeak client, go to Settings > Identities like above.

7) This time click on Import and select the file that you have just saved earlier (wotm.ini)

8) You will find an additional Default_1 in the list. Select it and click OK and you will then be able to regain  your Full Server access like previously.

This guide is roughly translated from the Malay version posted by AzlanDynasty(WoT SEA Server) on WOTM Facebook page.

How to setup and join Teamspeak or TS

Step 1

Download the latest version of Teamspeak client from Teamspeak website at http://www.teamspeak.com/?page=downloads (Download the CLIENT that is compatible with your PC. If you don't know which one, it is most likely the Client 32-bit for Windows)

Step 2

Install Teamspeak.

Step 3

After you have finished installing, run Teamspeak.

Step 4

Click on Bookmark > Manage Bookmarks





Step 5

Click on "Add Bookmark" and then fill in the details of the server that you are going to join.After you have done filling in the details, click OK

*for WOTM members, please ask in clan for the address (revealing the address in public could subject the server to DDOS attack from rival clans who would do anything to win)

Step 6

To connect to the server that you have just selected, click on Bookmark again and select the server that you have just added earlier.



Step 7

Now that you are connected to the server, you may setup your microphone to begin talking on Teamspeak.(or not and just be a good listener). Click on Settings > Options






Step 8

In the Options, go to the Capture tab on the left. For people who don't know what you are doing, make sure the Push-to-Talk option is selected. You may change the default hotkey(Ctrl+X) to press when you wish to speak by clicking on the Ctrl+X box and change it to whichever hotkey you want. You can also test the sound level of your microphone by clicking on the Begin Test box and adjust it accordingly. After you are done, click OK and you are ready to talk on Teamspeak.